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conditional func_button
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buckroe1



Joined: 18 Sep 2009
Posts: 2



 Post Posted: Fri Sep 18, 2009 7:40 pm    Post subject: conditional func_button
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Hi All
I am making a map of a fan shaft that pushes players to to various levels in the map via button, multi manager and a trigger push. I want to make a kill switch  where players plumment to thier death via a trigger_hurt that turns off after the players have had enough time to fall to thier death.Is there a conditional button or other entity that will check to see if the fan is on and then activate? The kill switch will not be able to turn the fan on, only off.
Thanks for any help.
Thanks
Don

BTW Great maps Doc.
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DocRock
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Joined: 22 May 2005
Posts: 192


Location: Kansas

 Post Posted: Wed Sep 30, 2009 2:17 am    Post subject:
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maybe have the trigger_hurt start off, then use trigger_once to trigger it back on when you go higher?
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buckroe1



Joined: 18 Sep 2009
Posts: 2



 Post Posted: Fri Oct 16, 2009 1:53 am    Post subject:
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Thanks Doc
I'll give that a try.
Another question I have for you:
What entities are used in drive-in to get the video playing on the screen?

Also: Will Hammer output a bsp file or is it just for source engine with vmf files?

Thanks
Don
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DocRock
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 Post Posted: Tue Oct 20, 2009 3:44 pm    Post subject:
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I used a func_wall toggle - turning them on and off for each screen and yeah hammer just puts out bsp files.  only source hammer puts out vmf


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